Revilock

Medium Humanoid

Armor Class 12

Hit Points 39 (6d8+12)

Speed walk +30

Challenge 2

STR
14
+2
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
10
+0
CHA
8
-1

Skills stealth +4, athletics +4, perception +2, engineering +4

Condition Immunities blinded

Senses blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14

Languages Undercommon; telepathy 60ft.

Special Abilities

Camouflage. The grimlock has advantage on Stealth checks made to hide in rocky terrain.

Keen Hearing and Smell. The grimlock has advantage on Perception checks that rely on hearing or smell.

Psionic Spellcasting. The revilocks spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:

Actions

Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.

Throttle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open