Ravenfolk Warrior
Medium Humanoid, Neutral
Armor Class 15 (studded leather armor)
Hit Points 78 (12d8 + 24)
Speed walk +30
Challenge 3
Saving Throws dex +5, wis +4
Skills Stealth +5, Deception +2, Perception +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive Perception 14
Languages Common, Feather Speech, Ravenfolk
Special Abilities
Mimicry. The ravenfolk warrior can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Rune-Powered Weapons. The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Actions
Multiattack. The ravenfolk warrior makes one Peck attack and one Runespear attack, or it makes two Longbow attacks. It can replace one attack with a use of Ghost Wings.
Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage plus 4 (1d8) radiant damage.
Runespear. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) radiant damage.
Ghost Wings. The ravenfolk warrior furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 13 Dexterity saving throw or be blinded until the start of its next turn.
Reactions
Odin's Call (Recharge 6). When the ravenfolk warrior takes damage while below half its hp maximum, it moves up to half its speed without provoking opportunity attacks.
Source: Tome of Beasts 2023 · OGL/Open