Ravenfolk Scout

Medium Humanoid, Neutral

Armor Class 14 (studded leather)

Hit Points 27 (6d8)

Speed walk +30

Challenge 1/2

STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
15
+2
CHA
12
+1

Saving Throws wis +4

Skills Stealth +6, Deception +3, Perception +6

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 120 ft., passive Perception 16

Languages Common, Feather Speech, Ravenfolk

Special Abilities

Mimicry. The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

Actions

Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.

Source: Tome of Beasts 2023 · OGL/Open