Ravenfolk Scout
Medium Humanoid, Neutral
False
Armor Class 14 (studded leather)
Hit Points 27 (6d8)
Speed 30 ft.
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 12 (+1)
Saving Throws Wis +4
Skills Stealth +6, Deception +3, Perception +6
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive Perception 16
Languages Common, Feather Speech, Ravenfolk
Challenge 1/2
Traits
Mimicry. The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Actions
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.






