Ravenfolk Scout
Medium Humanoid, Neutral
Armor Class 14 (studded leather)
Hit Points 27 (6d8)
Speed walk +30
Challenge 1/2
Saving Throws wis +4
Skills Stealth +6, Deception +3, Perception +6
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive Perception 16
Languages Common, Feather Speech, Ravenfolk
Special Abilities
Mimicry. The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.
Actions
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn.
Source: Tome of Beasts 2023 · OGL/Open