Ravenfolk Scout
Medium Humanoid (kenku), neutral
Armor Class 14 (studded leather armor)
Hit Points 21 (6d8 - 6)
Speed walk +30
Challenge 1/2
Saving Throws cha +3, con +1, dex +4, wis +4
Skills stealth +6, deception +3, perception +6
Senses darkvision 120 ft., passive Perception 16
Languages Common, Feather Speech, Huginn
Special Abilities
Mimicry. Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Actions
Multiattack. The ravenfolk scout makes one peck attack and one other melee or ranged attack.
Ghost Wings. The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
Longbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Source: Tome of Beasts · OGL/Open