Priest

medium Humanoid (Any Lineage)

Armor Class 13 (chain shirt)

Hit Points 57

Speed walk +30

Challenge 2

STR
12
+1
DEX
10
+0
CON
12
+1
INT
12
+1
WIS
20
+5
CHA
12
+1

Saving Throws cha +1, con +1, dex +0, int +1, str +1, wis +5

Damage Resistances Divine Blessing

Senses -

Languages any two languages

Special Abilities

Divine Blessing. The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity.

Divine Weapons. The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice.

Actions

Multiattack. The priest makes two Mace or Divine Bolt attacks.

Mace. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice).

Divine Bolt. _Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice).

Spellcasting. The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_

Source: Black Flag SRD · OGL/Open