Pirate Captain
Medium Humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Con +4, Dex +5
Skills Stealth +5, Survival +3, Athletics +4, Deception +4, Acrobatics +4, Intimidation +4
Senses passive Perception 11
Languages any two
Challenge 3
Traits
Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Actions
Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.






