Pirate Captain

Medium Humanoid

Armor Class 15

Hit Points 65 (10d8+20)

Speed walk +30

Challenge 3

STR
14
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
14
+2

Saving Throws con +4, dex +5

Skills stealth +5, survival +3, athletics +4, deception +4, acrobatics +4, intimidation +4

Senses passive Perception 11

Languages any two

Special Abilities

Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.

Actions

Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open