Pirate Captain
Medium Humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed walk +30
Challenge 3
Saving Throws con +4, dex +5
Skills stealth +5, survival +3, athletics +4, deception +4, acrobatics +4, intimidation +4
Senses passive Perception 11
Languages any two
Special Abilities
Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Actions
Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open