Ork Urk
Medium Humanoid
Armor Class 13
Hit Points 45 (6d8+18)
Speed walk +40
Challenge 2
Saving Throws con +5, dex +2, str +4
Skills survival +2, athletics +4, perception +2, intimidation +3
Senses passive Perception 12
Languages any one
Special Abilities
Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Actions
Multiattack. The berserker attacks twice.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Aggressive Charge. The urk moves up to their Speed towards an enemy they can see or hear.
Warriors who fight on the front lines of an orc war horde gain a special title: urk, meaning doomed. Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open