Ork Urk

Medium Humanoid

Armor Class 13

Hit Points 45 (6d8+18)

Speed walk +40

Challenge 2

STR
14
+2
DEX
10
+0
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws con +5, dex +2, str +4

Skills survival +2, athletics +4, perception +2, intimidation +3

Senses passive Perception 12

Languages any one

Special Abilities

Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.

Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.

Actions

Multiattack. The berserker attacks twice.

Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.

Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Aggressive Charge. The urk moves up to their Speed towards an enemy they can see or hear.

Warriors who fight on the front lines of an orc war horde gain a special title: “urk”, meaning “doomed. ” Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open