Orc
Medium Humanoid (orc), chaotic evil
AC
13
HP
15
Speed
30
CR
1/2
Armor Class 13 (hide armor)
Hit Points 15 (2d8+6)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 7 (-2)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Skills Intimidation +2
Senses darkvision 60 ft., passive Perception 10
Languages Common, Orc
Challenge 1/2
Traits
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.






