Npc: Frost-Afflicted
Medium Humanoid, chaotic neutral
Armor Class 13 (leather armor)
Hit Points 65 (10d8+20)
Speed walk +30
Challenge 3
Skills perception +3
Damage Immunities cold
Condition Immunities exhaustion, petrified
Senses passive Perception 13
Languages any one language (usually Common)
Special Abilities
Burning Cold. A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
Icy Nature. The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
Actions
Multiattack. Two Frigid Punch or Frost Bolt attacks.
Frigid Punch. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
Frost Bolt. Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
Reactions
Frigid Flare. When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.
Source: Tome of Beasts 3 · OGL/Open