Npc: Frost-Afflicted

Medium Humanoid, chaotic neutral

Armor Class 13 (leather armor)

Hit Points 65 (10d8+20)

Speed walk +30

Challenge 3

STR
13
+1
DEX
14
+2
CON
15
+2
INT
12
+1
WIS
17
+3
CHA
10
+0

Skills perception +3

Damage Immunities cold

Condition Immunities exhaustion, petrified

Senses passive Perception 13

Languages any one language (usually Common)

Special Abilities

Burning Cold. A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.

Icy Nature. The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.

Actions

Multiattack. Two Frigid Punch or Frost Bolt attacks.

Frigid Punch. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.

Frost Bolt. Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.

Reactions

Frigid Flare. When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.

Source: Tome of Beasts 3 · OGL/Open