Npc: First Servant
Medium Humanoid, any alignment
Armor Class 17 (Armor of Foresight)
Hit Points 162 (25d8+50)
Speed walk +30
Challenge 12
Saving Throws cha +8, con +6, wis +9
Skills perception +5
Senses passive Perception 19
Languages any three languages
Special Abilities
Armor of Foresight. While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above).
Divine Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice.
Actions
Multiattack. Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting.
Blinding Rod. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn.
Divine Burst. Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice).
Awe-Inspiring Presence. Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn.
Spellcasting. Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection
Bonus Actions
Healing Hands (Recharge 5-6). Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp.
Source: Tome of Beasts 3 · OGL/Open