Npc: First Servant

Medium Humanoid, any alignment

Armor Class 17 (Armor of Foresight)

Hit Points 162 (25d8+50)

Speed walk +30

Challenge 12

STR
12
+1
DEX
15
+2
CON
14
+2
INT
15
+2
WIS
20
+5
CHA
18
+4

Saving Throws cha +8, con +6, wis +9

Skills perception +5

Senses passive Perception 19

Languages any three languages

Special Abilities

Armor of Foresight. While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above).

Divine Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice.

Actions

Multiattack. Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting.

Blinding Rod. Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn.

Divine Burst. Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice).

Awe-Inspiring Presence. Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn.

Spellcasting. Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection

Bonus Actions

Healing Hands (Recharge 5-6). Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp.

Source: Tome of Beasts 3 · OGL/Open