Npc: Breathstealer

Medium Humanoid, any non-good

Armor Class 15 (leather armor)

Hit Points 99 (18d8+18)

Speed walk +30

Challenge 7

STR
10
+0
DEX
18
+4
CON
13
+1
INT
10
+0
WIS
12
+1
CHA
14
+2

Saving Throws dex +7, int +3

Skills perception +1

Senses passive Perception 13

Languages any two languages

Special Abilities

Phrenic Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 3d6 psychic (included below).

Actions

Multiattack. Two Shortswords and one Dagger or three Psychic Blasts. Can replace one attack with Gasp to Survive if available.

Shortsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 10 (3d6) psychic.

Dagger. Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage + 10 (3d6) psychic.

Psychic Blast. Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) psychic. If target is currently suffocating from breathstealer's Gasp to Survive breathstealer can choose to deal 1 psychic to target instead.

Gasp to Survive (Recharge 4-6). Chooses a creature it dealt psychic to within last min. Target: 14 (4d6) psychic and believes it is suffocating including choking and being unable to speak (DC 15 Wis half damage and doesn't believe it is suffocating). At the start of each of suffocating creature's turns it must make a DC 15 Wis save. It has disadvantage on this save if it took psychic since start of its prior turn. If it fails three such saves before succeeding on three such saves it falls unconscious for 1 hr returns to breathing normally and stops making this save. On its third successful save effect ends for the creature.

Bonus Actions

Cunning Action. Dash Disengage or Hide action.

Source: Tome of Beasts 3 · OGL/Open