Noctiny

Medium Humanoid, Neutral Evil

Armor Class 13 (studded leather)

Hit Points 52 (8d8 + 16)

Speed walk +30

Challenge 2

STR
16
+3
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities frightened

Senses passive Perception 10

Languages Common

Special Abilities

Eldritch Weapons. The noctiny's weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra 1d6 force damage (included in the attack).

Magic Resistance. The noctiny has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The noctiny makes two Quarterstaff or Eldritch Fury attacks.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands, plus 3 (1d6) force damage.

Eldritch Fury. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.

Source: Tome of Beasts 2023 · OGL/Open