Noctiny
Medium Humanoid, Neutral Evil
False
Armor Class 13 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 13 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 16 (+3)
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities frightened
Senses passive Perception 10
Languages Common
Challenge 2
Traits
Eldritch Weapons. The noctiny's weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra 1d6 force damage (included in the attack).
Magic Resistance. The noctiny has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The noctiny makes two Quarterstaff or Eldritch Fury attacks.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands, plus 3 (1d6) force damage.
Eldritch Fury. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.






