Noctiny

Medium Humanoid (noctiny), neutral evil

Armor Class 13 (studded leather armor)

Hit Points 52 (8d8+16)

Speed walk +30

Challenge 2

STR
12
+1
DEX
13
+1
CON
14
+2
INT
10
+0
WIS
11
+0
CHA
16
+3

Condition Immunities frightened

Senses passive Perception 10

Languages Common, plus the language spoken by the noctini's fext master

Special Abilities

Magic Resistance. The noctiny has advantage on saving throws against spells and other magical effects.

Pact Wrath. One of the noctiny's weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon's damage (included below).

Spellcasting. the noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells. cantrips (at will): chill touch, eldritch blast, poison spray 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex 2nd level (2 slots): crown of madness, misty step

Actions

Multiattack. The noctiny makes two melee attacks.

Pact Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

Source: Tome of Beasts · OGL/Open