Mydnari — fantasy monster illustration. Mydnari is a medium humanoid (Challenge Rating 1/2).

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Mydnari

Medium Humanoid, neutral evil

AC
13
HP
22
Speed
30
CR
1/2

This tall, lanky humanoid is sightless, its eyes nothing more than useless spots in its otherwise human face. The creature is encased in a sheath of thick orange jelly, almost as if it had been dipped in a giant pot of honey. The jelly wobbles and slides over the creature’s body as if alive._
Sightless Alchemists. The mydnari are an eyeless, evil subterranean race that lives alongside oozes. They delight in capturing other creatures and using the creatures for experimentation or as food for their colonies of oozes and slimes. They constantly experiment with new serums, tonics, and concoctions, striving to always improve themselves and their connection with their oozes.
Bound in Jelly. Each mydnari enters into a symbiotic relationship with a mutated strain of Open Game License


Armor Class 13

Hit Points 22 (4d8+4)

Speed 30 ft.


STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
14 (+2)

Skills Deception +4, Perception +5, Intimidation +4

Damage Immunities acid

Condition Immunities paralyzed

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15

Languages Deep Speech, Undercommon

Challenge 1/2


Traits

Bound in Jelly. The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.

Jelly Symbiosis. A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.

Ooze Empathy. A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Acid Glob. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Mydnari — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022