Mydnari

Medium Humanoid, neutral evil

Armor Class 13

Hit Points 22 (4d8+4)

Speed walk +30

Challenge 1/2

STR
12
+1
DEX
16
+3
CON
13
+1
INT
14
+2
WIS
16
+3
CHA
14
+2

Skills deception +4, perception +5, intimidation +4

Damage Immunities acid

Condition Immunities paralyzed

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15

Languages Deep Speech, Undercommon

Special Abilities

Bound in Jelly. The mydnari and its jelly are wholly reliant on each other. If the mydnari's jelly is somehow separated from its master, the jelly dies within 1 minute. If the mydnari is separated from its jelly, it loses its blindsight, Acid Glob action, and Jelly Symbiosis trait.

Jelly Symbiosis. A creature that touches the mydnari or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage.

Ooze Empathy. A mydnari can use its Animal Handling skill on ooze-type creatures with an Intelligence score of 5 or lower. An ooze never attacks a mydnari unless provoked.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Acid Glob. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) acid damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source: Tome of Beasts 2 · OGL/Open