Miremuck Goblin King

Medium Humanoid

Armor Class 15

Hit Points 62 (8d8+16)

Speed walk +30

Challenge 3

STR
12
+1
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
8
-1
CHA
18
+4

Skills stealth +7, deception +8, persuasion +8

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Special Abilities

Death Transformation. When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.

Actions

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.

Charm Person (1/day). Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.

Reactions

Parry. The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open