Miremuck Goblin King
Medium Humanoid
Armor Class 15
Hit Points 62 (8d8+16)
Speed 30 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 12 (+1)
- WIS
- 8 (-1)
- CHA
- 18 (+4)
Skills Stealth +7, Deception +8, Persuasion +8
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 3
Traits
Death Transformation. When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.
Actions
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
Charm Person (1/day). Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.
Reactions
Parry. The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.






