Merfolk Knight — fantasy monster illustration. Merfolk Knight is a medium humanoid (Challenge Rating 3).

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Merfolk Knight

Medium Humanoid

AC
15
HP
52
Speed
10
CR
3

Armor Class 15

Hit Points 52 (8d8+16)

Speed 10 ft., swim 40 ft.


STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)

Saving Throws Con +4, Str +5, Wis +2

Skills Athletics +5, Perception +2

Senses darkvision 30 ft., passive Perception 12

Languages Aquan, Common

Challenge 3


Traits

Amphibious. The knight can breathe air and water.

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two trident attacks.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack or 6 (1d6 + 3) piercing damage if thrown.

Lance (Mounted Only). Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack it deals an extra 6 (1d12) piercing damage and the target makes a DC 13 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet of the knight.

Knightly Inspiration (1/Day). The knight inspires creatures of its choice within 30 feet that can hear and understand it. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Knightly Inspiration at a time and the knight cannot target itself.

Bonus Actions

Trident. The knight makes a trident attack.

Community Images

Merfolk Knight — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022