Merfolk

Medium Humanoid

Armor Class 11

Hit Points 11 (2d8+2)

Speed swim +40, walk +10

Challenge 1/8

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Skills perception +2

Senses darkvision 30 ft., passive Perception 12

Languages Aquan, Common

Special Abilities

Amphibious. The merfolk can breathe air and water.

Actions

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open