Merfolk
Medium Humanoid
AC
11
HP
11
Speed
10
CR
1/8
Armor Class 11
Hit Points 11 (2d8+2)
Speed 10 ft., swim 40 ft.
- STR
- 10 (+0)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Perception +2
Senses darkvision 30 ft., passive Perception 12
Languages Aquan, Common
Challenge 1/8
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.






