Merfolk
Medium Humanoid (merfolk), neutral
Armor Class 11
Hit Points 11 (2d8+2)
Speed swim +40, walk +10
Challenge 1/8
STR
10
+0
DEX
13
+1
CON
12
+1
INT
11
+0
WIS
11
+0
CHA
12
+1
Skills perception +2
Senses passive Perception 12
Languages Aquan, Common
Special Abilities
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Source: 5e Core Rules · OGL/Open