Mage

medium Humanoid (Any Lineage)

Armor Class 10 (13 with mage armor)

Hit Points 70

Speed walk +30

Challenge 6

STR
8
-1
DEX
10
+0
CON
10
+0
INT
22
+6
WIS
12
+1
CHA
10
+0

Saving Throws cha +0, con +0, dex +0, int +6, str -1, wis +1

Senses -

Languages any four languages

Special Abilities

Arcane Weapons. The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).

Magic Resistance. The mage has advantage on saves against spells and other magical effects.

Actions

Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 2 (1d4) piercing damage plus 13 (3d8) force damage.

Arcane Bolt. _Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 16 (3d8+3) force damage.

Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).<br>At will: _detect magic_, _light_, _mage hand_, _prestidigitation_<br>3/day each: _fly_, _mage armor_, _mirror image_<br>2/day each: _fireball_, _haste_, _slow_<br>1/day each: _cone of cold_, _greater invisibility_

Source: Black Flag SRD · OGL/Open