Mage
Medium Humanoid (any race), any alignment
Armor Class 12 (15 with _mage armor_)
Hit Points 40 (9d8)
Speed walk +30
Challenge 6
Saving Throws int +6, wis +4
Skills arcana +6, history +6
Senses passive Perception 11
Languages any four languages
Special Abilities
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: * Cantrips (at will): fire bolt, light, mage hand, prestidigitation * 1st level (4 slots): detect magic, mage armor, magic missile, shield * 2nd level (3 slots): misty step, suggestion * 3rd level (3 slots): counterspell, fireball, fly * 4th level (3 slots): greater invisibility, ice storm * 5th level (1 slot): cone of cold
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Source: 5e Core Rules · OGL/Open