Lycanthrope, Wereotter

Medium Humanoid, chaotic good

Armor Class 13

Hit Points 44 (8d8 +8)

Speed swim +40, walk +30

Challenge 2

STR
13
+1
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
15
+2
CHA
17
+3

Skills perception +2

Damage Immunities nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons

Senses darkvision 60' (otter & hybrid forms only), passive Perception 14

Languages Common (can't speak in otter form)

Special Abilities

Hold Breath. Can hold its breath for 10 min.

Keen Hearing and Smell. Advantage on Wis (Perception) checks that rely on hearing or smell.

Actions

Multiattack. Three Javelin attacks or one Bite attack and two Javelins. It can replace one Javelin with Net.

Bite (Otter or Hybrid Form Only). Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. If the target is a Humanoid is cursed with wereotter lycanthropy (DC 11 Con negates curse).

Javelin (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +3 to hit 5 ft. or range 30/120' one target 4 (1d6+1) piercing damage.

Net (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +3 to hit 5/15 ft. one target Large or smaller creature hit by net is restrained until freed. Net has no effect on creatures that are formless or Huge or larger. Creature including target can use action to free restrained target via DC 11 Str check. Dealing 5 slashing to net (AC 10) frees target with o harming it ending effect and destroying net.

Bonus Actions

Change Shape. Transforms into a Med otter-humanoid hybrid or into Large otter or back into true form: Humanoid. Stats other than size are same in each form. Items worn/ carried not transformed. Reverts to its true form if it dies.

Source: Tome of Beasts 3 · OGL/Open