Lizardfolk

medium Humanoid

Armor Class 15 (natural armor, shield)

Hit Points 22

Speed swim +30, walk +30, climb +15

Challenge 1/2

STR
14
+2
DEX
10
+0
CON
12
+1
INT
6
-2
WIS
16
+3
CHA
6
-2

Saving Throws cha -2, con +1, dex +0, int -2, str +2, wis +3

Senses -

Languages Draconic

Special Abilities

Heightened Smell and Taste. The lizardfolk's Perception is 18 when perceiving by smell or taste.

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes one Bite attack and one Heavy Club attack, or it makes two Javelin attacks.

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Heavy Club. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage.

Javelin. _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Reactions

Shoving Counter. If a creature misses the lizardfolk with an attack and the lizardfolk is wielding a shield, the lizardfolk can shove its shield into the creature. The attacker must succeed on a DC 12 STR save or be pushed up to 10 feet away from the lizardfolk and knocked prone.

Source: Black Flag SRD · OGL/Open