Medium Humanoid
Armor Class 14
Hit Points 22 (4d8+4)
Speed swim +30, walk +30
Challenge 1/2
Skills stealth +3, survival +2, perception +2
Senses passive Perception 12
Languages Draconic
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Multiattack. The lizardfolk attacks with its club and shield.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open