Lizardfolk

Medium Humanoid

Armor Class 14

Hit Points 22 (4d8+4)

Speed swim +30, walk +30

Challenge 1/2

STR
14
+2
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
8
-1

Skills stealth +3, survival +2, perception +2

Senses passive Perception 12

Languages Draconic

Special Abilities

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk attacks with its club and shield.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open