Lizardfolk
Medium Humanoid
Armor Class 14
Hit Points 22 (4d8+4)
Speed swim +30, walk +30
Challenge 1/2
Skills stealth +3, survival +2, perception +2
Senses passive Perception 12
Languages Draconic
Special Abilities
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk attacks with its club and shield.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open