Lizardfolk
Medium Humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 7 (-2)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Skills Stealth +4, Survival +5, Perception +3
Senses passive Perception 13
Languages Draconic
Challenge 1/2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.






