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Levee Breaker

Large beast, unaligned

AC
13
HP
93
Speed
40
CR
2

Levee wardens curse the rooting sound that comes before a breach: a wet snorting along the embankment at dawn. The breaker eats roots and grubs, and the packed clay between them, until the river finds the hole and finishes the meal.


Armor Class 13 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 40 ft.


STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Saving Throws Str +4

Skills Athletics +4, Perception +2

Senses passive Perception 12

Languages —

Challenge 2


Traits

Charge. If the breaker moves at least 20 feet straight toward a creature and then hits with its tusks on the same turn, the target takes an extra 7 (2d6) Slashing damage and must succeed on a DC 13 Constitution saving throw or be knocked prone.

Breach. The breaker deals double damage to levees, dams, doors, and other structures of packed earth or wood.

Actions

Tusks. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Slashing damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022