Levee Breaker
Large beast, unaligned
Levee wardens curse the rooting sound that comes before a breach: a wet snorting along the embankment at dawn. The breaker eats roots and grubs, and the packed clay between them, until the river finds the hole and finishes the meal.
Armor Class 13 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 40 ft.
- STR
- 15 (+2)
- DEX
- 11 (+0)
- CON
- 16 (+3)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
Saving Throws Str +4
Skills Athletics +4, Perception +2
Senses passive Perception 12
Languages —
Challenge 2
Traits
Charge. If the breaker moves at least 20 feet straight toward a creature and then hits with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage and must succeed on a DC 13 Constitution saving throw or be knocked prone.
Breach. The breaker deals double damage to levees, dams, doors, and other structures of packed earth or wood.
Actions
Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage.





