Kryt
Medium Humanoid (kryt), neutral evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8+48)
Speed 25 ft.
- STR
- 20 (+5)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 6 (-2)
- WIS
- 18 (+4)
- CHA
- 6 (-2)
Skills Insight +7, Perception +7
Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 17
Languages Common
Challenge 5
Traits
Hold Breath. The kryt can hold its breath for 15 minutes.
Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
Actions
Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Reactions
Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.






