Kryt
Medium Humanoid (kryt), neutral evil
Armor Class 15 (natural armor)
Hit Points 120 (16d8+48)
Speed walk +25
Challenge 5
Skills insight +7, perception +7
Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 17
Languages Common
Special Abilities
Hold Breath. The kryt can hold its breath for 15 minutes.
Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.
Actions
Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.
Reactions
Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.
Source: Creature Codex · OGL/Open