Kryt

Medium Humanoid (kryt), neutral evil

Armor Class 15 (natural armor)

Hit Points 120 (16d8+48)

Speed walk +25

Challenge 5

STR
20
+5
DEX
10
+0
CON
16
+3
INT
6
-2
WIS
18
+4
CHA
6
-2

Skills insight +7, perception +7

Condition Immunities exhaustion

Senses darkvision 60 ft., passive Perception 17

Languages Common

Special Abilities

Hold Breath. The kryt can hold its breath for 15 minutes.

Prophetic Vision (1/Turn). The kryt catches a glimpse of the immediate future and gains advantage on one attack roll or one saving throw.

Actions

Multiattack. The kryt makes three attacks: one with its bite and two with its quarterstaff.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage

Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage if used with two hands.

Reactions

Haunting Vision. When a kryt is attacked by a creature it can see within 30 feet of it, the kryt can haunt the creature with a vision of the creature's death. The haunted creature has disadvantage on its next attack roll. Undead creatures and creatures that are unable to be killed are immune to this reaction.

Source: Creature Codex · OGL/Open