Kech
Medium Humanoid
Armor Class 12
Hit Points 30 (5d8+8)
Speed 30 ft., climb 40 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Skills Stealth +4, Survival +3, Athletics +4, Perception +3
Senses darkvision 60 ft., passive Perception 15
Languages Common, Goblin
Challenge 1
Actions
Strangle. Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised grappled by the kech or that can't see the kech. Hit: 9 (2d6 + 2) bludgeoning damage and the target is pulled 5 feet towards the kech and grappled (escape DC 12). Until this grapple ends the kech automatically hits with the Strangle attack and the target can't breathe.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Stealthy Sneak. The kech moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide.






