Jackal
Small Beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed walk +40
Challenge 0
STR
8
-1
DEX
15
+2
CON
11
+0
INT
3
-4
WIS
12
+1
CHA
6
-2
Skills perception +3
Senses passive Perception 13
Special Abilities
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Source: 5e Core Rules · OGL/Open