Jackal
Small Beast, unaligned
AC
12
HP
3
Speed
40
CR
0
Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
- STR
- 8 (-1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Skills Perception +3
Senses passive Perception 13
Challenge 0
Traits
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.






