Small Beast, unaligned
Armor Class 12
Hit Points 3 (1d6)
Speed walk +40
Challenge 0
Skills perception +3
Senses passive Perception 13
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Source: 5e Core Rules · OGL/Open