Insect, Giant Fire Beetle
small Beast
Armor Class 13 (natural armor)
Hit Points 7
Speed walk +30
Challenge 0
Saving Throws cha -4, con +1, dex +0, int -5, str -1, wis -2
Senses keensense 30 ft.
Languages -
Special Abilities
Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Bite. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) slashing damage.
Igniting Mucus. _Ranged Weapon Attack:_ +2 to hit, range 15/30 ft., one target. _Hit:_ 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action.
Source: Black Flag SRD · OGL/Open