Insect, Giant Fire Beetle

small Beast

Armor Class 13 (natural armor)

Hit Points 7

Speed walk +30

Challenge 0

STR
8
-1
DEX
10
+0
CON
12
+1
INT
1
-5
WIS
6
-2
CHA
2
-4

Saving Throws cha -4, con +1, dex +0, int -5, str -1, wis -2

Senses keensense 30 ft.

Languages -

Special Abilities

Illumination. The beetle sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Bite. _Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) slashing damage.

Igniting Mucus. _Ranged Weapon Attack:_ +2 to hit, range 15/30 ft., one target. _Hit:_ 2 (1d4) poison damage, and the target is covered in mucus that ignites after 1d4 rounds or if the target takes fire damage. An ignited creature takes 2 (1d4) fire damage at the start of each of its turns until a creature takes an action to douse the fire. A creature can remove the mucus before it ignites by taking an action.

Source: Black Flag SRD · OGL/Open