Hobgoblin Commander

medium Humanoid

Armor Class 17 (half plate)

Hit Points 72

Speed walk +30

Challenge 3

STR
14
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
14
+2

Saving Throws cha +2, con +2, dex +2, int +1, str +2, wis +0

Damage Resistances charmed,frightened

Senses darkvision 60 ft.

Languages Common,Goblin

Special Abilities

Unshakable Command. Each friendly creature within 30 feet of the hobgoblin commander can't be charmed or frightened while the commander isn't incapacitated.

Actions

Multiattack. The hobgoblin commander makes three Greatsword or Longbow attacks.

Greatsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) slashing damage.

Longbow. _Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage.

Bonus Actions

Martial Tactics. The hobgoblin commander employs one of the following tactics: - **Emboldening Shout.** One friendly creature within 30 feet of the hobgoblin commander that it can see gains 7 (2d6) temporary HP until the start of the commander's next turn. - **Pressing Advance.** The commander moves up to half its speed and commands one friendly creature it can see within 30 feet of it to also move. The target can use its reaction to move up to half its speed in the direction of the commander's choosing. This movement for both creatures is unaffected by difficult terrain and doesn't provoke opportunity attacks.

Source: Black Flag SRD · OGL/Open