Hobgoblin

Medium Humanoid

Armor Class 16

Hit Points 19 (3d8+6)

Speed walk +30

Challenge 1/2

STR
13
+1
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0

Skills survival +2, perception +2

Senses darkvision 60 ft., passive Perception 12

Languages Common, Goblin

Special Abilities

Formation Movement. If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 10 (2d8 + 1) slashing damage if within 5 feet of an ally that is not incapacitated.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open