Hobgoblin
Medium Humanoid
Armor Class 16
Hit Points 19 (3d8+6)
Speed walk +30
Challenge 1/2
STR
13
+1
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0
Skills survival +2, perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goblin
Special Abilities
Formation Movement. If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 10 (2d8 + 1) slashing damage if within 5 feet of an ally that is not incapacitated.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open