Hobgoblin
Medium Humanoid (goblinoid), lawful evil
Armor Class 18 (chain mail, shield)
Hit Points 11 (2d8+2)
Speed walk +30
Challenge 1/2
STR
13
+1
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
9
-1
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Special Abilities
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Source: 5e Core Rules · OGL/Open