Hill Dwarf Wrestler
Medium Humanoid
Armor Class 14
Hit Points 75 (10d8+30)
Speed walk +40
Challenge 4
Saving Throws dex +4, str +5
Skills athletics +5, intimidation +2
Senses passive Perception 12
Languages any one
Special Abilities
Unarmored Defense. The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier.
Actions
Multiattack. The pugilist attacks three times with their fists.
Fists. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the pugilist can't grapple a different target.
Pin. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage and the target is restrained until the grapple ends.
Body Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage and the grapple ends.
Bonus Actions
Haymaker (1/Day). The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage.
Head Shot (1/Day). The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn.
Reactions
Opportune Jab. If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open