High Elf Noble

Medium Humanoid

Armor Class 15

Hit Points 13 (3d8)

Speed walk +30

Challenge 1/4

STR
10
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
12
+1
CHA
14
+2

Skills history +2, insight +3, deception +4, persuasion +4, performance +4, intimidation +4

Senses passive Perception 11

Languages any two

Actions

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Ray of Frost (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.

Reactions

Parry. If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open