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Harbour Veil

Medium ooze, unaligned

AC
13
HP
45
Speed
20
CR
2

Smuggler Bay's evening fog learned to drink. It slips into lungs and holds, a pale veil that tightens.


Armor Class 13 (natural armor)

Hit Points 45 (6d8 + 18)

Speed 20 ft., fly 30 ft.


STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks while in another creature's space

Condition Immunities prone

Senses blindsight 30 ft., passive Perception 10

Languages —

Challenge 2


Traits

Mist Form. The veil can enter a hostile creature's space, move through 1-inch gaps, and has resistance to bludgeoning, piercing, and Slashing damage while in another creature's space.

Lifesiphon. When the veil hits a bloodied creature, it gains 5 temporary hit points.

Actions

Envelop. Melee Attack Roll: +4, reach 5 ft., one creature. Hit: 7 (1d8 + 3) Necrotic damage, and the target is grappled (escape DC 12). While grappled the target is lightly obscured and takes 5 (1d10) Necrotic damage at the start of each of its turns.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022