Harbour Veil
Medium ooze, unaligned
Smuggler Bay's evening fog learned to drink. It slips into lungs and holds, a pale veil that tightens.
Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 20 ft., fly 30 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks while in another creature's space
Condition Immunities prone
Senses blindsight 30 ft., passive Perception 10
Languages —
Challenge 2
Traits
Mist Form. The veil can enter a hostile creature's space, move through 1-inch gaps, and has resistance to bludgeoning, piercing, and slashing damage while in another creature's space.
Lifesiphon. When the veil hits a bloodied creature, it gains 5 temporary hit points.
Actions
Envelop. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) necrotic damage, and the target is grappled (escape DC 12). While grappled the target is lightly obscured and takes 5 (1d10) necrotic damage at the start of each of its turns.