Half-Red Dragon Veteran
Medium Humanoid
Armor Class 16
Hit Points 58 (9d8+18)
Speed walk +30
Challenge 3
Saving Throws con +4, dex +3, str +5
Skills survival +2, athletics +5, perception +2, intimidation +2
Damage Resistances fire
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Draconic plus any two
Actions
Multiattack. The veteran makes two melee attacks.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Fire Breath (Recharge 5-6). The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns it can repeat the saving throw ending the ongoing damage on a success. This fire can also be put out in typical ways such as immersion in water and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw.
Bonus Actions
Tactical Movement. Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks.
Reactions
Off-Hand Counter. When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open