Half-Red Dragon Veteran

Medium Humanoid

Armor Class 16

Hit Points 58 (9d8+18)

Speed walk +30

Challenge 3

STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws con +4, dex +3, str +5

Skills survival +2, athletics +5, perception +2, intimidation +2

Damage Resistances fire

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12

Languages Draconic plus any two

Actions

Multiattack. The veteran makes two melee attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Fire Breath (Recharge 5-6). The veteran exhales a blast of fire that fills a 15-foot cone. Each creature in that area makes a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failed save or half damage on a success. A creature who fails the saving throw also suffers 5 (1d10) ongoing fire damage. At the end of each of its turns it can repeat the saving throw ending the ongoing damage on a success. This fire can also be put out in typical ways such as immersion in water and a creature who uses an action to drop prone can put out the fire with a DC 10 Dexterity saving throw.

Bonus Actions

Tactical Movement. Until the end of the veterans turn, its Speed is halved and its movement doesnt provoke opportunity attacks.

Reactions

Off-Hand Counter. When the veteran is missed by a melee attack by an attacker it can see within 5 feet, the veteran makes a shortsword attack against the attacker.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open