Gullkin Hunter

Medium Humanoid, any alignment

Armor Class 14 (natural armor)

Hit Points 45 (7d8+14)

Speed fly +30, swim +30, walk +20

Challenge 3

STR
12
+1
DEX
17
+3
CON
15
+2
INT
10
+0
WIS
14
+2
CHA
10
+0

Skills perception +2

Senses passive Perception 14

Languages Aquan, Common

Special Abilities

Hold Breath. The gullkin can hold its breath for 5 min.

Actions

Multiattack. One Beak and one Shortsword or two Shortbows.

Beak. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage.

Tempest Breath (Recharges: Short/Long Rest). Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates).

Bonus Actions

Mark Quarry (Recharges: Short/Long Rest). Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target.

Source: Tome of Beasts 3 · OGL/Open