Gullkin Hunter
Medium Humanoid, any alignment
Armor Class 14 (natural armor)
Hit Points 45 (7d8+14)
Speed fly +30, swim +30, walk +20
Challenge 3
Skills perception +2
Senses passive Perception 14
Languages Aquan, Common
Special Abilities
Hold Breath. The gullkin can hold its breath for 5 min.
Actions
Multiattack. One Beak and one Shortsword or two Shortbows.
Beak. Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage.
Shortsword. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage.
Tempest Breath (Recharges: Short/Long Rest). Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates).
Bonus Actions
Mark Quarry (Recharges: Short/Long Rest). Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target.
Source: Tome of Beasts 3 · OGL/Open