Guard
Medium Humanoid (any race), any alignment
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8+2)
Speed 30 ft.
- STR
- 13 (+1)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Skills Perception +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/8
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.






