Grimlock
Medium Humanoid
Armor Class 12
Hit Points 13 (2d8+4)
Speed walk +30
Challenge 1/4
Skills stealth +4, athletics +4, perception +2, engineering +4
Condition Immunities blinded
Senses blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14
Languages Undercommon
Special Abilities
Camouflage. The grimlock has advantage on Stealth checks made to hide in rocky terrain.
Keen Hearing and Smell. The grimlock has advantage on Perception checks that rely on hearing or smell.
Actions
Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage.
Throttle. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends the grimlock can't use any attack other than throttle and only against the grappled target and it makes this attack with advantage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open