Gnoll Havoc Runner

Medium Humanoid, Chaotic Evil

Armor Class 15 (chain shirt)

Hit Points 58 (9d8 + 18)

Speed walk +30

Challenge 3

STR
16
+3
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
9
-1

Skills Athletics +5, Perception +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 15

Languages Gnoll

Special Abilities

Harrying Attacks. If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.

Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The gnoll makes one Bite attack and two Battleaxe attacks.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Lightning Lope. The gnoll takes the Dash or Disengage action.

Source: Tome of Beasts 2023 · OGL/Open