Gnoll Havoc Runner
Medium Humanoid, Chaotic Evil
Armor Class 15 (chain shirt)
Hit Points 58 (9d8 + 18)
Speed walk +30
Challenge 3
Skills Athletics +5, Perception +5
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 15
Languages Gnoll
Special Abilities
Harrying Attacks. If the gnoll attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.
Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnoll's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The gnoll makes one Bite attack and two Battleaxe attacks.
Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Bonus Actions
Lightning Lope. The gnoll takes the Dash or Disengage action.
Source: Tome of Beasts 2023 · OGL/Open