Gnoll Slaver

Medium Humanoid (gnoll), chaotic evil

Armor Class 15 (chain shirt)

Hit Points 71 (11d8+22)

Speed walk +30

Challenge 3

STR
18
+4
DEX
15
+2
CON
14
+2
INT
12
+1
WIS
11
+0
CHA
12
+1

Skills stealth +6, athletics +6, perception +2, intimidation +5

Senses darkvision 60 ft., passive Perception 12

Languages Common, Gnoll

Special Abilities

Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.

Source: Creature Codex · OGL/Open