Gnoll Slaver
Medium Humanoid (gnoll), chaotic evil
Armor Class 15 (chain shirt)
Hit Points 71 (11d8+22)
Speed walk +30
Challenge 3
Skills stealth +6, athletics +6, perception +2, intimidation +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Gnoll
Special Abilities
Rampage. When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Multiattack. The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Whip. Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Menace Captives (Recharge 5-6). The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.
Source: Creature Codex · OGL/Open