Gnoll Pack Leader

Medium Humanoid

Armor Class 14

Hit Points 45 (10d8)

Speed walk +40

Challenge 2

STR
14
+2
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
10
+0

Senses darkvision 60 ft., passive Perception 9

Languages Gnoll

Special Abilities

Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack. The gnoll attacks twice with its spear.

Chilling Laughter (Recharge 6). The gnolls barking laughter drives allies into a frenzy. Each other creature of the gnolls choice within 30 feet that can hear it and has a Rampaging Bite bonus action can use its reaction to make a Rampaging Bite.

Bonus Actions

Rampaging Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open