Gnoll Havoc Runner

Medium Humanoid (gnoll), chaotic evil

Armor Class 15 (chain shirt)

Hit Points 58 (9d8+18)

Speed walk +30

Challenge 3

STR
16
+3
DEX
14
+2
CON
14
+2
INT
8
-1
WIS
12
+1
CHA
9
-1

Skills athletics +5, perception +5

Senses darkvision 60 ft., passive Perception 15

Languages Gnoll

Special Abilities

Harrying Attacks. If the gnoll attacks two creatures in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.

Lightning Lope. The gnoll can Dash or Disengage as a bonus action.

Pack Tactics. The gnoll has advantage on its attack rolls against a target if at least one of the gnoll's allies is within 5 feet of the target and the ally isn't incapacitated.

Actions

Multiattack. The gnoll makes one bite attack and two battleaxe attacks.

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage or 8 (1d10 + 3) slashing damage if used in two hands.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source: Tome of Beasts · OGL/Open