Gnoll Demonfang
Medium Humanoid
Armor Class 15
Hit Points 65 (10d8+20)
Speed walk +40
Challenge 4
Saving Throws cha +3, con +4, wis +2
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Gnoll
Special Abilities
Aligned. The gnoll radiates a Chaotic and Evil aura.
Possessed. If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.
Actions
Multiattack. The gnoll attacks three times with its Charging Claw.
Charging Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open