Gnoll Demonfang

Medium Humanoid

Armor Class 15

Hit Points 65 (10d8+20)

Speed walk +40

Challenge 4

STR
16
+3
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws cha +3, con +4, wis +2

Condition Immunities charmed, frightened

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Gnoll

Special Abilities

Aligned. The gnoll radiates a Chaotic and Evil aura.

Possessed. If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies.

Actions

Multiattack. The gnoll attacks three times with its Charging Claw.

Charging Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open