Gnoll
Medium Humanoid
Armor Class 14
Hit Points 22 (5d8)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 10 (+0)
Senses darkvision 60 ft., passive Perception 9
Languages Gnoll
Challenge 1/2
Traits
Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Rampaging Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.






