Gnoll

Medium Humanoid

Armor Class 14

Hit Points 22 (5d8)

Speed walk +30

Challenge 1/2

STR
14
+2
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
10
+0

Senses darkvision 60 ft., passive Perception 9

Languages Gnoll

Special Abilities

Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Rampaging Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open