Gnoll
Medium Humanoid
Armor Class 14
Hit Points 22 (5d8)
Speed walk +30
Challenge 1/2
STR
14
+2
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
10
+0
Senses darkvision 60 ft., passive Perception 9
Languages Gnoll
Special Abilities
Pack Tactics. The gnoll has advantage on attack rolls against a creature if at least one of the gnolls allies is within 5 feet of the creature and not incapacitated.
Actions
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
Rampaging Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one bloodied creature. Hit: 4 (1d4 + 2) piercing damage.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open