Gladiator
Medium Humanoid
Armor Class 16
Hit Points 105 (14d8+42)
Speed walk +30
Challenge 6
Saving Throws con +6, str +7
Skills athletics +7, performance +5, intimidation +5
Senses passive Perception 11
Languages any one
Special Abilities
Combat Expertise. The damage of the gladiators attacks includes a d6 expertise die.
Actions
Multiattack. The gladiator makes two melee attacks with their spear or throws two javelins.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Bonus Actions
Shield Rush. The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.
Reactions
Shield Block. If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open