Gladiator

Medium Humanoid

Armor Class 16

Hit Points 105 (14d8+42)

Speed walk +30

Challenge 6

STR
18
+4
DEX
14
+2
CON
16
+3
INT
10
+0
WIS
12
+1
CHA
14
+2

Saving Throws con +6, str +7

Skills athletics +7, performance +5, intimidation +5

Senses passive Perception 11

Languages any one

Special Abilities

Combat Expertise. The damage of the gladiators attacks includes a d6 expertise die.

Actions

Multiattack. The gladiator makes two melee attacks with their spear or throws two javelins.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Bonus Actions

Shield Rush. The gladiator makes an attack with their shield. On a hit, the target makes a DC 15 Dexterity saving throw, falling prone on a failure.

Reactions

Shield Block. If the gladiator is wielding a shield and can see their attacker, they add 3 to their AC against one melee or ranged attack that would hit them.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open