Giant Snapping Turtle
Large beast, unaligned
Old snappers squat in millpond silt like dropped cauldrons, moss on their shells and minnows in their smiles. Ferrymen pole wide around the ripples they leave, for a snapper does not chase: it waits, then hauls the bank down to itself.
Armor Class 14 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 20 ft., swim 30 ft.
- STR
- 15 (+2)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 5 (-3)
Saving Throws Str +4
Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages —
Challenge 2
Traits
Haul Ashore. When the turtle hits a Medium or smaller creature with its bite, the target is grappled (escape DC 13). While grappling, the turtle can drag the target up to 15 feet toward shore as a bonus action.
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Multiattack. The turtle makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.





