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Giant Snapping Turtle

Large beast, unaligned

AC
14
HP
93
Speed
20
CR
2

Old snappers squat in millpond silt like dropped cauldrons, moss on their shells and minnows in their smiles. Ferrymen pole wide around the ripples they leave, for a snapper does not chase: it waits, then hauls the bank down to itself.


Armor Class 14 (natural armor)

Hit Points 93 (11d10 + 33)

Speed 20 ft., swim 30 ft.


STR
15 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
5 (-3)

Saving Throws Str +4

Skills Athletics +4, Perception +3

Senses passive Perception 13

Languages —

Challenge 2


Traits

Haul Ashore. When the turtle hits a Medium or smaller creature with its bite, the target is grappled (escape DC 13). While grappling, the turtle can drag the target up to 15 feet toward shore as a bonus action.

Hold Breath. The turtle can hold its breath for 1 hour.

Actions

Multiattack. The turtle makes one bite attack and one claw attack.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 13 (2d10 + 2) Piercing damage.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022