Giant Moth
Small Beast, unaligned
Armor Class 11
Hit Points 7 (2d6)
Speed fly +30, walk +25
Challenge 1/8
STR
10
+0
DEX
12
+1
CON
10
+0
INT
3
-4
WIS
10
+0
CHA
7
-2
Skills stealth +3, perception +2
Senses darkvision 60 ft., passive Perception 12
Languages -
Special Abilities
Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Powdery Wings (1/Day). A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.
Source: Creature Codex · OGL/Open