Giant Moth

Small Beast, unaligned

Armor Class 11

Hit Points 7 (2d6)

Speed fly +30, walk +25

Challenge 1/8

STR
10
+0
DEX
12
+1
CON
10
+0
INT
3
-4
WIS
10
+0
CHA
7
-2

Skills stealth +3, perception +2

Senses darkvision 60 ft., passive Perception 12

Languages -

Special Abilities

Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Proboscis. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Powdery Wings (1/Day). A 10-foot radius cloud of fine powder disperses from the giant moth. Each creature in that area must succeed on a DC 10 Constitution saving throw or be blinded until the end of its next turn.

Source: Creature Codex · OGL/Open