Giant Leech
Small Beast, unaligned
Armor Class 13
Hit Points 7 (2d6)
Speed swim +30, walk +15
Challenge 1/4
Saving Throws con +2, dex +5
Skills stealth +5
Senses tremorsense 30 ft., passive Perception 10
Languages —
Special Abilities
Amphibious. The leech can breathe air and water.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.
Source: Tome of Beasts 2 · OGL/Open