Giant Leech

Small Beast, unaligned

Armor Class 13

Hit Points 7 (2d6)

Speed swim +30, walk +15

Challenge 1/4

STR
6
-2
DEX
16
+3
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
2
-4

Saving Throws con +2, dex +5

Skills stealth +5

Senses tremorsense 30 ft., passive Perception 10

Languages

Special Abilities

Amphibious. The leech can breathe air and water.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the leech attaches to the target. While attached, the leech doesn't attack. Instead, at the start of each of the leech's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The leech can detach itself by spending 5 feet of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature, including the target, can use its action to detach the leech.

Source: Tome of Beasts 2 · OGL/Open