Small Beast
Armor Class 12
Hit Points 9 (2d6+2)
Speed walk +30, climb +30
Challenge 1/4
Senses blindsight 30 ft., passive Perception 8
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 11 Constitution saving throw taking 10 (3d6) poison damage on a failure. If the poison damage reduces the target to 0 hit points it is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open