Giant Centipede

Small Beast

Armor Class 12

Hit Points 9 (2d6+2)

Speed walk +30, climb +30

Challenge 1/4

STR
4
-3
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
6
-2
CHA
3
-4

Senses blindsight 30 ft., passive Perception 8

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 11 Constitution saving throw taking 10 (3d6) poison damage on a failure. If the poison damage reduces the target to 0 hit points it is made stable but poisoned for 1 hour even if it regains hit points and it is paralyzed while poisoned in this way.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open